What is Interactive Physics Software ?
Interactive Physics helps students visualize and learn abstract concepts. It also lets you and your students alter the physical properties of the simulation environment, and view changes in important measurements while the simulation
If you can use a mouse, you can use Interactive Physics. There is no
- Create objects by drawing circles, blocks, and polygons
- Measure velocity, acceleration, force, momentum, energy, etc., in metric or
- Create ropes, springs, dampers, pulleys, slots, linear actuators, and
- Hear and measure sound volumes, sound frequencies, and Doppler effects
- Vary air resistance, gravity, or material properties
- Create visually appealing presentations by attaching graphics to objects
- View results as numbers, graphs, and animated vectors
Interactive Physics is a powerful tool for discovery learning. It develops
inquiry skills and physics knowledge by allowing the user to vary nearly any
physical parameter (e.g., gravity, force, speed, spring constants) and to
measure its effect on nearly any measurable quantity (e.g., position, torque,
What parents are saying
“Our 8 year-old son, Nate, loves Interactive Physics
because he can build rockets, people, buildings, cars and bikes, and magic
inventions and make them do incredible things. His creations can fly, assemble
and disassemble, spin, roll, tumble, shoot into space -- you name it... As a
matter of fact, every morning before school, a whole group of 8 year-old second
graders get together to play with Interactive Physics. They have no idea they’re
learning -- to them it’s just a lot of fun.”
Norris & Catherine Chumley
New York City
Ideal for home schoolers
Interactive Physics offers a complete, flexible physics curriculum tailored
to the unique needs of each student. Fast-paced, interactive simulations are
coupled with activity sheets to expand your child’s imagination while
stimulating his or her inquisitive curiosity. Interactive Physics makes learning
mathematics and physics fun!
Interactive Physics works for all levels.
Students at all levels love Interactive Physics. Whether you are studying
physical sciences in middle school or taking advanced physics courses in high
school or college, Interactive Physics is a fun, exciting way to explore
Finding physics difficult?
Sometimes the most difficult part of physics is understanding the maze of
equations in the textbook. Interactive Physics makes sense of the math and lets
you visualize and interact with otherwise difficult concepts.
Move beyond a topic.
Interactive Physics allows you to explore physics on a more meaningful level
than can be taught on paper or at the chalkboard. You can study what-if
scenarios and create nearly any simulation imaginable. Have fun experimenting
and inventing new machines, environments, and models.
From inquiry learning
in middle school to discovering new physics concepts in college, Interactive
Physics allows your students to become professional scientists.
Interactive Physics in the classroom
Motivate your students with Interactive Physics. Select from a wide range of
ready-to-run experiments and provide exciting in-class demonstrations, while
saving on lesson-preparation time. Interactive Physics is easily integrated into any physics curriculum, and correlates
with National and State Education Standards and
Students appreciate instructors who use Interactive
Make textbook concepts come to life in front of your students’ eyes. There
are 150+ ready-to-run simulations that supplement your physics curriculum. Run,
alter the experiment conditions, and then re-run the simulation until your
students fully understand the concepts.
Interactive Physics Training For Teachers
We also provide Interactive Physics Training. For information about training for Interactive Physics, click here.
Reviews and Awards
"It is one of the most useful
programs for advanced mathematics teaching I have seen for some time."
Times Educational Supplement, Jan 2003
Interactive Physics “promises to be the one used by most physics
instructors... I’ve used it to make some of my standard simulations, and I find
that the new editing tools make it quick to create the desired
Physics Communicator, Summer 1996
“The real-time, editable physical models in [Interactive Physics] would have
been available only on workstations just a few years ago. The interface is
admirably Mac-like, with a tools palette immediately comprehensible to anyone
who’s worked with any Mac graphics program. We were making worlds of bouncing
balls and cannon shots within minutes. Despite the simplicity of the interface
though, Interactive physics can be used to create terribly sophisticated sims
with powerful data input and export. Overall, this is an outstanding package...
with an excellent Apple Guide help system and tutorial. Interactive Physics plus
a textbook could be a viable education in itself... Wish I’d had this in high
MacAddict Magazine, January
“The new version also has more tools, including a new curved-polygon body
type and Join/Split and Object Snap features that help you build complex
mechanisms. It’s now easier to draw curved slots for mechanisms, and you can
adjust most physical parameters with sliders. Not only can you set up and recall
data for simulations from Microsoft Excel, but Interactive Physics can now
access and run external scripts. With Interactive Physics, ... shows us how good
instructional software can be. It doesn’t replace a real physics lab and a good
teacher... but it’s a great companion.”
Macworld Magazine, March 1997
“Interactive Physics (IP) is the best known, most commonly used
graphical-modeling program for an extremely wide variety of physical situations.
IP has had more influence on the teaching of physics than any other modeling
program. At least seven general physics texts include IP simulations in the
ancillary materials, and at least two complete workshops from major publishers
feature this program. Despite it’s occasional idiosyncrasies, I find it to be an
efficient tool for preparing and presenting simulations that are effective and
readily modified in the classroom; for testing, sharpening, and often correcting
one’s intuition; and simply for casual explorations.”
Computers in Physics,
According to the ScienceMan, “Interactive Physics is a great product - if you
don’t own and you teach physics, you definitely should buy it...Is this just
software that moves balls around a screen? Heck, no! Build and dismantle
machines, change properties of objects, construct interactive physics games,
measure simulations numerically and graphically, even import your own class
selected spreadsheet data - the possibilites are endless! My students have
constructed fascinating gravity and momentum demonstrations that are so I good I
use them in presentations to other teachers!”